As in any other rummy game, sensible, strategic play makes all the difference between winning and losing in Rummy 500. If you are learning how to play the game, you will find the strategy suggestions here useful, and easy to apply to your game.
Rummy 500 strategy has considerable relevance to the stages of the game. For instance in the early stages of the game, it is a good idea to collect high cards, especially Aces, but this does not apply towards the end of the game. Remember that high cards should be discarded when your opponent is left with only a few cards, because you do not want to end up with a negative count from high cards left in your hand at the end of the game. Aces and other face cards have a point value of 10 or 15, and these can add up to an unpleasant total if they remain in your hand. Similarly it is acceptable to pick up a stack of cards at the beginning of the game, but not towards the latter stages.
The advantage of collecting high point cards in the early part of the game is that your opponent is less likely to be able to use these cards to your disadvantage.
Try not to get into a situation where you have to throw away two connected high cards one after the other – this could result in a big point gain for your opponent.
One of the most important aspects of Rummy 500 strategy is alertness – you must keep track of discards and cards that have been taken from the discard pile. What you learn about your opponent’s hand in this way will be invaluable when you have to discard. For example, if your opponent has picked up two Queens, you should avoid throwing another Queen, since it is likely that this one will be picked up, too, and increase your opponent’s points.
If you can, avoid picking up discards, since this gives your opponent a lot of useful information about your hand, and this will be to your disadvantage. And avoid picking up high cards towards the end of the game – if your opponent goes out, you could be in serious trouble as far as negative points are concerned.
Never throw away cards that are connected to cards in the discard pile – this could be to your opponent’s advantage. For instance, if there is a Jack among the discards, you should avoid discarding a Jack yourself, since this can help an opponent by taking him or her closer to making a meld. You can sometimes use this aspect to your advantage, by tempting your opponent to take cards that form only low value melds.
Use Aces well. These cards can be put to good use in different ways, so you may not want to play an Ace Two Three sequence, until you get a Four. And never throw away an Ace, when the relevant Two Three Four sequence is on the table – your opponent could gain a lot from this.